![]() One of the reasons I sort of switched mainly to 2D is that the time to rig characters is considerably less. I've also tried rigging 3D models in Poser, and once again, it can be done, the process makes sense, but it's not easy to do. If you want 3D character integration with Anime Studio, buy Poser, rig your models in that program and then animate in Anime Studio. Poser files can then be loaded into Anime Studio and animated there as well. ![]() It has the ability to load, rig and animate obj files modeled in other programs. If you really want to use Anime Studio with 3D rigged characters you should purchase Poser. Rigging 3D models is not easy in ANY application. Even so, it still can take many many hours of work to do the job right. By comparison rigging a 3D character in Animation Master was the easiest by far. Lightwave costs like 3 times what Anime Studio costs.įor many years I used Animation Master. ![]() I use Lightwave for 3D and it's a real chore rigging characters I can tell you! It's hard man hard. Have you actually tried rigging 3D characters in ANY high end 3D app? Even the best of the best at the highest price have steep learning curves and take a ton of effort to rig 3D models. Have you complained to the developers of the other actual 3D programs you use? It seems to me that 3D applications not able to do what you need with 3D models deserves more criticism than a 2D application with only limited 3D obj file support.
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